Max Payne: A Reason to Live – by Sam Kench

max payne title card

This is a short that I wrote, directed, edited, and did the cinematography on inspired by the Max Payne video game series.

The Max Payne games are fantastic and I highly recommend them, I might get around to an actual review of these games eventually but this is my tribute to the series. It’s not a recreation of the game, but more of a side story revolving around the title character.

We shot this a while ago, over the summer actually, but it got stuck in post production for a long time. Once I got After Effects and learned how to do the VFX I was able to get the muzzle flashes, smoke and blood dones. This is the first video I’ve done VFX, so there was a steep learning curve. Now it’s finally finished and public.

Max Payne is played by Emmett Morrill, I provided the voice for the narration, and Elias Redcloud played Walter Santiago. The goons are played by myself, Andrew Fortier, and Logan Frye. I hope you’ll all check it out and enjoy it and maybe leave some feedback.

Here’s a little background information about the making of the video:

  • This video was shot in one day coming hot off the heels of another larger scale project which I hope to be able to release in the future.
  • Max Payne’s costume was a joint effort by Elias Redcloud and the owner of Green Carbon 2112. The jacket belonged to Eli, and the Max Payne tie was custom made for the video by Amy Lyn.
  • The day before filming I sat down with Emmett Morrill who played Max Payne and we played the game. I had him pay close attention to Max’s mannerisms. The way he walked/ran with/without guns, the way he takes cover, and especially the way he jumps. The trademark of the Max Payne games is the slow motion diving and shooting and this is something that I strove to recreate for the video. It was important to me that we were faithful to the dives and that meant getting serious height and flying backwards into the ground. This is hard to do from a stunt person perspective as it is very hard to stop your body from instinctively putting your hands down and catching yourself. We used a crash mat for Emmett to dive onto to make it a little easier on him.
  • Max Payne’s signature emotion is his trademark hyper frown, it’s not quite a Dredd hyper frown but it’s pretty close. Max is a guy who has no joy in his life so we spent a great deal of time working on Emmett’s frown.
  • The video was filmed downstairs at the Gordon Nash Library in New Hampton New Hampshire which is where we held our film club meetings over the summer.

A sequel video is currently in pre-production but it could be a while before that takes off. The rate at which it happens depends largely on locations and actors as well as the editing, but if enough people are really itching to see the sequel I can make that priority.

 

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